The video game industry here has a long history: Québec has been earning a reputation for its creativity and innovation in the field since the 1980s. In 2016, there were some 230 companies operating in or around the video game industry and related fields.
Visual effects company Scanline VFX opened a studio in Montréal in July 2018. This is the German company’s fifth studio; it also has offices in Vancouver, Los Angeles and Stuttgart. Scanline VFX joins other visual effects studios such as Double Negative, Mathematic Studio and Framestore, which also chose to settle in Montréal.
Since the Assassin’s Creed franchise was created in 2007, Ubisoft has sold millions of copies of this game around the globe. In September 2017, the French multinational announced a
$780-million investment, the creation of 1,000 jobs and two new studios in Québec over the next 10 years. This is the company’s most ambitious growth plan since it arrived in Québec in 1997.
Renowned for its talent and values, this Activision subsidiary has racked up over 40 awards since its creation in 2000, including a Canadian Videogame Award for Skylanders Trap Team. Beenox will now focus on the Call of Duty franchise, which has sold 250 million copies, making it a worldwide benchmark for Triple-A games and the development of digital entertainment products.
Chinese company Game Hollywood, a world leader in video game publishing and marketing, has set up its subsidiary Proficient City Limited , and its North American headquarters, in Montréal. This is the first Chinese subsidiary in this industry to open an establishment in Québec’s largest city. Game Hollywood is best known for its games Wartune and DDtank Mobile.
A number of Québec companies are international stars, known for their bold, innovative digital games.
These well-known video games, which were created in Québec, have won prestigious awards and reaped considerable critical and commercial acclaim.
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